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MULTI-TEXTURE DEMO.  I was hired to build and texture this logo to demonstrate different multi-textured rendering options.  I wrote about the experience in an article for Game Developer Magazine.
Peach Still Life STILL LIFE.  This is a screen shot from a demo that involved a series of still life scenes.  The demo featured real-time reflections (notice the puddle of juice) and also emboss mapping.
DECENT 3.  I built and textured several doors for the Outrage Entertainment game DECENT 3.  Here is a compilation of a few of the textures. click for larger image!
Medieval Buildings MEDIEVAL BUILDINGS.  These were originally built for an on-line RPG.  I designed, built and textured all but the castle.