Objects
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| MULTI-TEXTURE DEMO. I was hired to build and texture this logo to
demonstrate different multi-textured rendering options. I wrote
about the experience in an article for Game Developer Magazine. |
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STILL LIFE. This is a screen shot from a demo that involved a
series of still life scenes. The demo featured real-time reflections
(notice the puddle of juice) and also emboss mapping. |
| DECENT 3. I built and textured several doors for the Outrage
Entertainment game DECENT 3. Here is a compilation of a few of the
textures. |
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MEDIEVAL BUILDINGS. These were originally built for an on-line
RPG. I designed, built and textured all but the castle. |
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