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Have you seen me?

Name: Julie Limon
DOB:9/27/1999    Age:10
Polygon Count: 1300
Textures: 2 -256X256
Hair: Brown  Eyes: Blue
Last seen: February 2000 issue of Game Developer Magazine.

 

Low Polygon Character

With all of the recent advances in real-time 3D rendering technology, the term "low polygon character" has taken on a whole new meaning.

Low poly used to mean less then 300 polygons with segmented joints and tiny textures.  Check out this very low poly character that Vector Graphics created just a few years ago.  Not anymore!  Characters today are much more rounded individuals with greater freedoms of expression.

Take Julie for example.  Her 1300 polygon frame has smooth joints and a detailed enough face to allow simple lip sync.  Her design called for seven different facial morph targets, the combination of which creates different phonemes and expressions.

 

Flexible Design

Not only did Julie's joints need to be flexible, her texturing needed to be too.  We created a full set of hand painted textures (pictured to the right) and also set her up to be used in a 3d engine that creates the effect of a 2D cartoon (bottom picture).

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